You've tried GeoGuessr in class and hit the wall: thirty student logins, play-time caps on free accounts, ads, and locations picked for gamers rather than your unit. EraPin gives students that same "one more round!" pull — but built for a classroom: no sign-ups, projects on any board, and every location is a real historical moment, so one opener drills where and when at once.
Most map games are built for a solo player at home. The classroom needs different things: something you can throw on the Smartboard, that runs on locked-down Chromebooks, that doesn't ask thirty twelve-year-olds to make accounts, and that connects to what you're actually teaching. EraPin is built for exactly that — a daily five-round ritual (about five minutes) the whole class plays together, then a full library of curriculum packs when you want the map tied to your unit.
| GeoGuessr / Worldle | EraPin | |
|---|---|---|
| Project & play as a class | Clunky | Built for it |
| Student sign-ups | Often required | None |
| Teaches history too | No | Yes — where and when |
| Curriculum packs | No | APUSH, AP World, Regents, WWII… |
| Free for the classroom | Limited | Yes |
With Pro, split the room into Geography vs History teams (Team Mode, beta) for a head-to-head opener, run projector-ready interactive timelines and printable flashcards, and pull per-student progress reports. The daily game stays free forever; Pro is for when you want the whole unit to run itself.
Try it with your class this week.
Free — works on Chromebooks, iPads and Smartboards, no student logins.