EraPinFor Teachers › APUSH Review Game

APUSH review game — free daily practice for all 9 periods

9 period packs · No student logins · 5–30 rounds

EraPin is a deduction game for APUSH review. Each round shows students a historical photo with written clues; they reason out where it happened (pin on a map) and when (pick the year) from geographic anchors, clothing, technology, and architecture. It's built for reasoning, not recall — the clues never name the country or city, so students have to work the evidence.

Every APUSH period has its own pack, Period 1 through Period 9 — from early contact through the present — drawn from a pool of ~2,500 verified historical events. Run the pack for the period you're teaching now, then switch packs when your class moves on.

How teachers run it

Why deduction instead of recall

Recall games reward the students who already memorized the content. EraPin's clues are written so any student can reason to the answer — at least two real geographic anchors that only intersect in one region, never the place name itself. The skill it practices — moving from observation to inference, relative location to an absolute point — is the same reasoning the exam's map and document questions call for.

Free vs Pro

The game, every pack, room codes, and live leaderboards are free and stay free. A Pro tier ($59/yr) adds auto-publish (queue your period's packs on your class schedule), per-student reports, a coverage view of eras and regions your class has hit, and printable cards. Every new account gets full Pro free for 30 days, no card.

Set up your class in about a minute.
Free for the classroom — no student accounts, no card.

Set up your class → teach.erapin.com or try today's public round first ›

Teacher questions

Do students need accounts?
No. They join with a room code and type a display name.
Does it work on phones?
Yes — most students play on mobile. It also runs as a single projected screen.
Is it aligned to the APUSH framework?
Packs follow the 9-period course structure. We describe them as practice that builds evidence toward the skills the course assesses.
How long is a round?
Under a minute per round for most students; a 5-round opener fits in five minutes.